Hoop 4 Hopes Rules and Regulations


Sportsmanship Policy:

Good sportsmanship and cooperation is both anticipated and expected. The team captain or designated coach, if applicable, is expected to aid in controlling teammates’ and team followers’ conduct and to represent his/her team as spokesperson in case of appeals to monitors. Poor sportsmanship could result in penalties against the team. Failure to comply with the rules and regulations, with acts such as fighting, taunting, intimidating or verbally attacking a tournament monitor, player or spectator may lead to removal of that player, team and/or spectator from the tournament.

Who can Play

The tournament is open to adult players, as well as youth who are at least 8 years old. Players under 8 years of age will be allowed to register based on request by a team and acceptance by event organizer. A player may not participate on multiple teams with in the same bracket.

Number of Players

Each team must have a minimum of 3 players and may consist of a maximum of 4 players. A team shall have no more than 3 players on the court at any time. Co-ed teams must have a member of the opposite sex on the court always.

Authorized Equipment & Apparel

No player shall be allowed to wear a guard, cast, hard brace or other potentially dangerous equipment on his or her elbow, hand, wrist, finger, or forearm, including equipment made of hard leather, plastic, plaster or metal- even if the equipment is covered with soft padding. Soft braces, sleeves and wraps will be allowed unless they pose a danger to other players. In addition, jewelry, hair bands and clips will not be allowed. As always, Hoop 4 Hopes retains the right to disallow any equipment or apparel that it judges to be dangerous or inappropriate.

Eligibility Issues

All high school and college players are encouraged to check with their coaches and/or athletic directors about participating in Hoop 3 Hopes and the potential effects on their eligibility. Hoop 4 Hopes is not responsible for determining a particular athlete’s eligibility under National Collegiate Athletic Association or applicable high school association rules.

Bracket Types

Teams will be divided into tournament brackets according to its players ages in accordance with the information on each team’s entry form. Tournament monitors reserve the right to verify a player’s entry form data. False information will be grounds for dismissal from the tournament.

Basketball Height

Basket height will be 10 feet for all baskets.

Basketball Size

Intermediate size basketballs will be used for youth basketball games. The full-size ball will be used for all other games.

Free Throw Shooting Distance

The free throw shooting distance will be 15 feet.

Two-Point Shooting Distance

The two-point distance will be 19 feet.

Fouls

Fouls can be called by the player who believes he was fouled. Respect the call of the player who believes he was fouled. A called foul will result in a free throw shot and the team that was fouled will retain possession. If there was a field goal made prior to the foul, the fouled team will get a free shot and then the ball will change possession. Incidental contact between opponents shall not result in a called foul unless such contact results in a meaningful disadvantage. Court monitors are only there to make calls that get out control, disputes that the captain can’t handle for time sake, or flagrant fouls.

Technical Fouls

The court monitors will be the only person allowed to call technical fouls. A technical foul will be called for unsportsmanlike acts such as taunting, baiting, or trash talk. Taunting and baiting can involve derogatory remarks or gestures that incite or insult a player. Trash talk involves a deeply personal, verbal attack directed toward any person involved in the event. In extreme cases, the player may also be suspended from play and a coach or fan removed from the court for the remainder of that game or for the rest of the tournament. A player who aggressively comes into contact with or assaults a court monitor or other tournament officials will be automatically ejected from the game and for the remainder of the tournament. The court monitor may also assess a technical foul if the monitor determine that the team is stalling in the interest of preserving a winning margin. A technical foul results in one point for the offended team and possession of the ball.

Flagrant Foul

A flagrant foul may be of a violent or aggressive nature, or an act which displays unacceptable conduct. It may or may not be intentional. It may involve violent or aggressive contact such as striking, kicking, kneeing, moving under an opponent who is in the air, and crouching or hipping in a manner which could cause serious injury to an opponent. It may also involve dead ball conduct or dialogue which is extreme or persistent, aggressive, or abusive. A flagrant foul results in one point for the offended team and possession of the ball. The player committing the flagrant foul will be suspended from play for the remainder of that game and possibly for the rest of the tournament. Technical, intentional, and flagrant fouls cannot be called by a player. A court monitor will make this call. Their decision is final.

Stalling

Stalling is prohibited. Stalling is the style of play in which a team does not actively attempt to advance the basketball toward the basket and shoot the ball at the basket. It is a method of used in attempt to run out the game clock to preserve a win. Stall is considered unsportsmanlike and will result in a technical foul against the offending team.

First Team with the Ball?

A coin toss prior to the each game will determine which team get the ball out of -bounds.

Keeping Score

All baskets made from inside the two-point arc count as on point and made baskets from outside the two-point arc count for two points. The first team to 11 points is the winner.

Length of Game

If a score of 11 points is reached within 15 minutes: The target score for all games is 11 points, meaning the first team to reach 11 points within 15 minutes of play is declared the winner. The team that reaches 11 points does not need to have winning margin of 2 points or greater. The 15 minute clock is stopped during team time-outs and if the court monitor stops play for a player injury or other unusual circumstance. I neither team has reached a score of 11 points , the court monitor will stop the game after 15 minutes of play. If at this point of interruption a team has a lead of 2 or more points, that team is declared the winner. If neither team has at least a two-point advantage, overtime rule will be activated. In overtime, the first team to score a total of 2 point more than the lending team’s score at the beginning of the overtime session, or reach 11 points, will be declared the winner. A coin toss will determine who get the ball out of bounds first in overtime.

Checked Ball

The ball must be “checked” by an opposing player before it is put into play. The check-in must occur behind the dashed take back line and not the out of bounds or end line. As always, the ball must be passed to begin play. The pass may occur anywhere on the court, but the on-ball defender must remain behind the two-point arc.

Change of Possession

The ball will change possession after scored baskets and all free-throw attempts with the exception of technical, intentional, or flagrant fouls. There are no “make it, take it” rule.

Take it Back

The ball will be “taken back” on each change of possession, regardless of whether or not a shot was attempted. Failure to “take it back” results in loss of possession and any points just scored. “Taking it back” means bringing you’re your whole body and the ball behind the dashed “take-back” line, not the sidelines or 2 points arc.

Ball Out-of-Bounds

A ball out-of-bounds will be taken out from the back-court line.

Boundaries

The basket structure, padding, and structural supports will be played as out-of-bounds. The actual backboard, including its face, top, bottom and sides, shall be considered in-bounds.

Jump Ball

In a jump situation, the ball will first go to the team which lost the opening coin toss, with alternating possessions thereafter.

Dunking

Dunking is not allowed at any time, including during warm-ups. Dunking will be construed as an unsportsmanlike act and will result in a Technical foul.

Substitutions

Substitutions may only be made during aa time-out or a “dead ball” situation.

Time-Out

Each team is allowed a single one minute time-out per game. The clock will stop running during a time-out.

Player Injury

A court monitor has the discretion play for the protection of an injured player. If a player is bleeding or has an open wound, that player will be directed to leave the game and properly bandage the wound. A player with any bloodstained clothing or bandage must be removed the stained or saturated material prior to re-entering the game.

False Information

Information provided on a team entry form is the basis for bracket scheduling and is expected to be both accurate and complete. Players listing inaccurate information on these forms may be disqualified from the tournament.